As Founder and Creative Director, my job is to create an environment where the creative direction inspires the team and gives every discipline room to bring its own twist to the story, as we develop original premium single-player IP from first concept through production.
Year
2025
Client
Sage Interactive Studios
"The job isn't to make another single-player game, it's to build a world strange enough to be unforgettable and disciplined enough to ship."
// The Studio
Sage Interactive Studios
Original IP · single-player · premium out-sourcingThe Mission
Sage Interactive Studios exists to translate twisted events into strange, unforgettable gaming experiences. We aren’t here just to build games, we’re here to execute on a vision. If a project isn’t pushing boundaries or leaving a lasting psychological footprint, it doesn’t get built.
The Team
I lead a multidisciplinary team, spanning 3D character art, 3D animation, environment art, technical art, engineering, and interns. Directing across every discipline that carries a project from concept to production-ready.
How I Lead
In game development the challenges never stop, and that is the job. Leadership here isn’t about pointing out the problem, it’s about deciding how we solve it. When something reads as a limitation, the real work is finding the angle that turns it into an opportunity.